Khelo aur Sikho

Play and learn.
That’s what the name means.

Ten minutes of puzzles your child asks to do again. Maths, reading, science, money, even a bit of code.

  • Free
  • No sign-up
  • Any phone
39 46 Step only on the stones that make 7 3 + 4 = 7

Ten minutes a day

Short enough to fit before school, long enough to actually be worth doing.

Never the same thing twice

New activities are added regularly, so this month’s puzzles are not last month’s.

Nothing is timed

No countdown, no falling answers, no flashing. Kids can think for as long as they like.

Your child isn’t answering questions.
They’re solving problems.

The answer is what the character does. Get it wrong and the bridge comes up two planks short — not a big red cross and a score going down.

Step only on the stones that make 7.

Number bonds — but a wrong answer means getting wet, not losing a mark.

Which ladder reaches the ledge?

Comparing lengths, with exactly one right answer — a longer one wouldn’t fit.

Share the apples so nobody cries.

Division long before it is called division — fairness is the win condition.

School will teach them to add.

It won’t teach them to cross a road safely, to save up for something they want, or that a set of instructions can be wrong and you can find the mistake.

In India there is no science book before Class 3 and no computing before Class 6. Children are ready for all of it long before that — as long as it arrives as a game rather than a worksheet.

Not just maths.

The same ten-minute run moves across all of this, without ever announcing it.

Numbers & Money

Counting and sharing, tens and ones, telling the time, and twenty rupees at the shop when you cannot buy everything.

Reading & Rhyme

Rhyming families, building words sound by sound, and putting a jumbled sentence back in order.

Science & the World

What floats and what sinks, where a shadow goes, what a plant needs, and what to wear when the season changes.

Thinking & Puzzles

Patterns, memory, spotting the odd one out, finding the hidden thing, and planning two steps ahead.

Computing

Giving a robot instructions, repeating them, and finding the one step in the dance that went wrong.

Staying Calm

Breathing along with a jellyfish, for the minutes when everything feels too fast.

And more, most weeks. New activities keep arriving, which is the whole point — a puzzle a child has already solved is not really a puzzle any more.

Everything here was rejected at least once.

This is built for one six-year-old who says exactly what she thinks. When she calls something boring it gets deleted rather than softened — a whole activity was thrown out the day after it was built, for being too easy.

What’s left is what survived her. That is a smaller promise than most learning apps make, and a more honest one.

0ads, ever
0things to install
1tap to start playing

And sometimes they just want to play.

No questions in these two. They are here because a child who is having fun comes back tomorrow.

For parents

Free, and no account Your child can start playing without typing anything at all.
Nothing to install It runs in any browser, on a phone, a tablet or a laptop.
No ads, ever Nothing is advertised to your child and nothing is sold to anyone.
No recording of your child No video, no screen recording, no behaviour tracking. We count which activities get played and how far a session gets, and nothing that identifies a child.

Progress is stored on your own device, not in an account. Clearing your browser data starts it fresh — that is the trade for not asking you to sign up.

Give them ten minutes.

That is the whole ask. If your child is bored, you have lost ten minutes and we would genuinely like to know why.